Sunday, March 14, 2010

D&D Run Successfully

Yesterday I ran D&D3.5 in a one-shot for the local D&D group, which is a great little organization. The session ran to about 5 hours with relatively few distractions.

I elected to run the adventure that I'm prepping for the regular group, since... well, it was the adventure I was more or less prepared to run, and I'd volunteered to run at the last minute. To say that I am rusty with the 3.5 rules would not be accurate, since I have actually never been all that up on 3.x beyond the basics (which I remembered handily.) The whole affair was greatly instructive; I now know which parts of the module I need to execute better as a DM, and which rules elements I need to bone up on to actually run the thing correctly.

In addition, this thing needs to be run with a battlemat; not using one definitely subtracted some tactical elements that would otherwise have been there.

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