My memories of that early time are pretty fragmentary, so I'm actually reconstructing a lot of this as I write. But I can date with absolute precision my formal entry into the D&D hobby. May 5th, 1981, which was my 10th birthday, for which I received the Tom Moldvay-revised D&D Basic Set with the legendary Erol Otus cover.
This was the real thing, and so I played it incessantly and when I wasn't playing, I was thinking about playing. I dragooned every neighborhood kid I could into the game in my exuberance, and we collectively must have played through the Caves of Chaos dozens of times. I'm sure we made an utter hash of the rules. But that edition of the Basic Set was, of course, only half a game - to get the other half you had to buy the D&D Expert Set. So that too joined my collection.
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By Christmas of 1982, I was playing AD&D - that was a D&D Christmas, let me tell you. I recall it taking me an extra-long time to hunt down a copy of the Monster Manual, for whatever reason - it was the last of the core books that I got, although I'm pretty sure I had a copy by that glorious holiday of 1982 where I got a whole stack of D&D stuff.
D&D was my bread-and-butter game for the next couple of years. I figure I started moving away in around 1984-85 when I discovered Champions and Traveller. And I moved still further away when I discovered RuneQuest in 1986, with the 3rd edition published in cooperation with Avalon Hill. By then I was very cognizant of what I perceived to be the limitations of D&D and felt stifled by it. I started moving away just as the rest of the hobby started moving away, in a direction that would call itself more story-oriented.
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