When AD&D2e landed in 1989, it was therefore markedly different than what I expected - and I noticed immediately the lack of Gary's name on it. I found it underwhelming; as I later came to think, AD&D2e solved none of D&D's basic issues, while at the same time bowing in a very craven way (it seemed to me) to the fundamentalist crazies who saw D&D as a diabolic tool aimed at corrupting our innocent youth. It took probably a couple of years for this opinion to fully form, but eventually I hated AD&D2e passionately.
Eventually Al Gore invented a series of tubes called internets, and in the days of Usenet and rec.games.frp.misc there were flamewars over the issue of incredible virulence... far more hateful than the early days of RPGNet when that place used to resemble the wild west. I was not the most strident foe of AD&D in those days, but I definitely fell on the anti-AD&D side, although I always maintained a fondness for AD&D1e.
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After a couple of years of that group sticking with Rolemaster, I started to drift again into the supposed "story-oriented" games, starting of course, with titles like Vampire: The Masquerade, which I had trouble getting into, because in play it didn't really seem any more story-oriented than Rolemaster; less so, the way we played.
But another new edition of AD&D was on the horizon - one that dropped the A - and which would change things far more radically than the second edition had.
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